Information
The game features revamped create modes, which have got a complete overhaul compared to past years' editions. In addition to the original create-a-superstar and create-an-entrance modes, the game introduces the WWE Story Designer mode, where the player can now design storylines featuring WWE's weekly shows (Raw, SmackDown, orECW) and pay-per-views with storylines, scenarios, and matches of their creations using a variety of preset options, with over 100 different animations and 25 different locations to design each scene.[16][16][17] Subtitles can be written in through a controller or through a USB keyboard.[18] Similar to previous editions in the series, the player can create storylines; however, the player can now control how long the storylines goes on, how many superstars or Divas are involved, and what takes place in the storylines. The match-making feature allows the player to set a match type, set a stipulation, and set any winning conditions. In addition to using created superstars, the player may also integrate actual WWE superstars and Divas into their created storylines, scenarios, or matches.[16] On the Xbox 360 and PlayStation 3 versions, each storyline can feature up to 500 segments including 450 matches and 50 scenarios, while the Wii, PlayStation 2 and PlayStation Portable versions have a limit of 55 segments.[17][19] Created wrestlers are limited in the PS3 and Xbox 360 versions to ten appearances in the mode.[17]
The create-a-superstar feature has also been retooled since WWE SmackDown vs. Raw 2009 in the Xbox 360 and PlayStation 3 versions. The game now features three-dimensional apparel, unlike in previous games where it appeared as "painted on". The apparel moves realistically; for example, a robe moves with each of the superstar's movements. Another improvement to the create-a-superstar mode is the shortened loading time of the menus in comparison to previous iterations.[16][20] A new point system has been implemented into the create-a-superstar mode where each item is given a point value and the player is able to attach up to 48 points of items.[21] For each created wrestler, the player can create up to three alternate attires for them.[22] The mode also features an additional Paint Tool in which players can create their own design that they can use as to use as a logo or a tattoo for their created wrestler.[20] In addition to the create-a-superstar mode, the Xbox 360 and the PlayStation 3 versions of WWE SmackDown vs. Raw 2010 introduces a new mode called Superstar Threads, in which the player can create three alternate attires for existing wrestlers in the game by customizing the colors of their attire.[However, the PlayStation 2 version has undergone only a few minor changes from the previous game. A few additional attire items are added, but almost everything else is as it was before.
Unlocking abilities for a created superstar has been made easier, as players no longer have to assign points or take the created superstar into a career mode specifically to improve their attributes. Instead, attributes can be increased in all modes of the game, including regular exhibition matches as well as the create-a-superstar story in the Road to Wrestlemania mode. The maximum threshold is extended by 5 points in one or two categories, depending on how the player performed in the match. And available attribute points are determined by what happens in each match. There are 21 unlockable abilities, which are easier to unlock that in previous years. This time, players are required to build up certain attributes to unlock the option of certain skills. They can be assigned in Create-A-Moveset mode. They include new ones such as Fired Up, Pull Back Attacks, Exploder Turnbuckle Attack, and others.
The create-a-finisher option has also been reworked, with the addition of 30 percent more content. Introduced in the previous game, the player was able to create a finisher in the front grapple position. In WWE SmackDown vs. Raw 2010, the mode has been expanded to include aerial techniques. The player is also able to adjust the jumping trajectory and speed of the maneuver.
Along with these new customization features, players for the PCs are able to share their created wrestlers, moves and shows online with other players. The player can also rate other creations online in terms of quality.[16][20] Evolving from the previous year's Highlight Reel mode, a compilation of the match's highlights will be listed after each match. The player can subsequently choose to watch or save any of these highlights.[16] Players are also able to convert their created Highlight Reels into entrance movies for their created wrestlers. Players of the PlayStation 3 version are able to upload their highlight reel videos directly onto YouTube.
A new addition to the game this year is the WWE Rivals feature. This option allows the player to set superstars' allies and enemies which can be used to their advantage or disadvantage in exhibition matches with the interference option on. If a superstar is set as an enemy, then that enemy may appear during the peak of a match. The enemy has a number of choices including standing by the ring and breaking up pinfalls, using his or her finisher, or coming in with a weapon. Allies work in a similar fashion. The intensity of the rivalry or alliance can be changed by changing the position of where the certain superstars are slotted.
Screen Shots
Requirement
* Operating system: Windows XP / Vista / Seven
* Processor: a 2 GHz
* Memory: 512 MB
* Video: DirectX 9.0c compatible
* Sound Card: DirectX compatible
* Hard drive space: 1 GB
* Keyboard, Mouse
Password (sikandarzeb.blogspot.com)
* Processor: a 2 GHz
* Memory: 512 MB
* Video: DirectX 9.0c compatible
* Sound Card: DirectX compatible
* Hard drive space: 1 GB
* Keyboard, Mouse
Password (sikandarzeb.blogspot.com)
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